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There are 7 kinds of abilities: Classification, movement, passive, lead, strategic, combat & affliction.

Classification[]

Classification abilities have no immediate effect on the unit, they are simply used as a reference for other effects


Animal[]

Classification: Animals have a natural affinity with the wild. While civilization regards animals as inferior creatures, their ability to survive in the wilderness is unrivaled. Animals move faster and can attune themselves better to their environment, especially in forests.
Ability animal

Archer[]

Classification: While Archers lack strong defensive capabilities, they possess very powerful ranged attacks. As a result, archers are most effective when they are being protected from enemy troops by your other units.
Ability archer

Armored[]

Classification: Armored units have increased Defense but are susceptible to Armor Piercing.
Ability armored

Boat[]

Classification: This unit is awesome.
Ability assassins of kings

Cavalry[]

Classification: Cavalry are highly mobile units that can outmaneuver their enemies and Charge at them to deal extra damage. Cavalry are especially effective against Archers whose ranged advantage is negated by the superior movement capabilities of the mounts.
Ability assassins of kings

Movement[]

Movement abilities affect the terrain capabilities of the unit as well as the amount of Movement required and/or invisibility on certain terrain on the Strategic Map.


Arctic Concealment[]

Movement: Invisible on arctic terrain on the Strategic Map.
Ability arctic concealment

Arctic Walking[]

Movement: -1Movement cost on arctic terrain.
Ability arctic walking

Barrens Running[]

Movement: -1Movement cost on barrens terrain.
Ability barrens running

Blight Concealment[]

Movement: Invisible on blight terrain on the Strategic Map.
Ability assassins of kings

Cave Concealment[]

Movement: Invisible in the Underground on the Strategic Map.
Ability assassins of kings

Cave Crawling[]

Movement: -2Movement cost in the Underground.
Ability arctic walking

Passive[]

Passive abilities are constantly affecting the unit.


Animal Slayer[]

Passive: +3Physical damage against Animals.
Ability animal slayer

Armor Piercing[]

Passive: +2Physical damage against Armored units.
Ability armor piercing

Backstab[]

Passive: +6Physical damage for melee flanking attacks.
Ability backstab

Bard Skills[]

Passive: All units in the party have +300Happiness.
Ability bard skills

Blight Strike[]

Passive: All attacks have +5Blight
Ability assassins of kings

Cannot Regenerate[]

Passive: Doesn't passively regenerate Hit Points (HP)
Ability assassins of kings

Channeler[]

Passive: +5Casting Points (CP)
Ability assassins of kings

Charge[]

Passive: +6Physical damage for the first strike of a melee attack if the unit moved 4 or more hexes (including the target's hex) during the turn.
Ability assassins of kings

Cloak and Dagger[]

Passive: +5Casting Points (CP) for each stage.
  • Can be upgraded 7 times (final stage is VIII)
  • This is a Hero ability. For the empire upgrade, see Cloak and Dagger (empire upgrade)
Ability assassins of kings

Conqueror's Feast[]

Passive: -25% Goldupkeep outside your domain.
Ability assassins of kings

Explosive Death[]

Passive: When the unit dies in combat, deal 10Physical10Fire damage to all units within a 1 hex radius.
Ability assassins of kings

Volunteer[]

Passive: -50% Goldupkeep.
Ability assassins of kings

Warrior's Honor[]

Passive: When the unit dies in combat, all other units in the combat owned by its controller gain +100Happiness until end of combat.
Ability assassins of kings

Lead[]

Lead abilities are special passives for Leaders or Heroes that are only active while the unit is the army leader.


Assassins of Kings[]

Lead: All units in the party gain Hero Slayer.
Ability assassins of kings

Aura of Resistance[]

Lead: All units in the party have +1Resistance.
Ability aura of resistance

Blood Brothers[]

Lead: All units in the party gain Strong Will.
Ability assassins of kings

Blood Honor[]

Lead: All units in the party gain Warrior's Honor.
Ability assassins of kings

Bomb Squad[]

Lead: All units in the party gain Explosive Death.
Ability assassins of kings

Bringer of Goodwill[]

Lead: All units in the party gain Volunteer.
Ability assassins of kings

Chaplain[]

Lead: All units in the party have +200Happiness.
Ability assassins of kings

Charge Command[]

Lead: All units in the party gain Charge.
Ability assassins of kings

Charged Army[]

Lead: All units in the party have +1Shock strength.
Ability assassins of kings

Strategic[]

Strategic abilities can be used on the Strategic Map.


Build a Fortress[]

Strategic: Start construction of a Fortress on target hex.
  • Construction takes 1Turn
Ability assassins of kings

Build a Road[]

Strategic: Construct a road on target hex.
Ability assassins of kings

Build a Watchtower[]

Strategic: Start construction of a Watchtower on target hex.
  • Construction takes 1Turn
Ability assassins of kings

Combat[]

A Combat ability can be used by the unit as its combat action for the round.


Absorb Pain[]

Combat: This unit links itself to target friendly unit that is not already linked. Any damage dealt to the linked unit is dealt to this unit instead. This effect lasts until the end of combat.
  • Can only be used once per combat.
Ability absorb pain

Assassin's Strike[]

Combat: Perform a single melee attack with +10Blight+5Physical that can't be retaliated against.
  • Can only be used once per combat
Ability assassins strike

Befriend Animal[]

Combat: Attempt to take control of target enemy Animal unit.
  • Cooldown: 2Turn
Ability befriend animal

Bestow Iron Heart[]

Combat: Restore 15Hit Points (HP) to target friendly unit. That unit also gains +1Defense+1Resistance and Strong Will (until end of combat).
  • Can only be used once per combat.
Ability assassins of kings

Break Control[]

Combat: Remove all mind control afflictions on target unit.
Ability assassins of kings

Call Lightning[]

Combat: Deal Shock damage to target unit or object and less Shock damage to each unit and object in a 1 hex radius around it.
  • Range: Extreme
  • Cannot be used while engaged
  • Cooldown: 2Turn
Ability assassins of kings

Cast Spell[]

Combat: Cast a combat spell.
Ability assassins of kings

Cause Fear[]

Combat: Attempt to panic target enemy unit.
  • 9Spirit Resistance
  • Can only be used once per combat
Ability assassins of kings

Charm[]

Combat: Attempt to take control of target enemy unit.
  • 9Spirit Resistance
  • Can only be used once per combat
Ability assassins of kings

Control Undead[]

Combat: Attempt to take control of target enemy Undead unit. If resisted, deal 8Spirit damage to it.
  • 11Spirit Resistance
  • Cooldown: 3Turn
Ability assassins of kings

Affliction[]

Afflictions are special passives that are inflicted upon the unit by other effects, usually during combat.


Absorbing Pain[]

Affliction: See Absorb Pain.
  • Lasts until end of combat.
Ability absorb pain

Animated[]

Affliction: This unit is animated.
Ability animated

Befriended Animal[]

Affliction: Control of the Unit has switched via Befriend Animal.
  • At end of combat, control becomes permanent.
Ability befriend animal

Berserk[]

Affliction: The unit can't be controlled. At the start of its controller's turn, it attempts a melee strike on the closest unit.
Ability assassins of kings

Bleeding[]

Affliction: The unit takes 4Physical damage at the start of each combat round.
Ability assassins of kings

Blessed[]

Affliction: The unit has +2Defense+2Resistance*Lasts until end of combat.
Ability assassins of kings

Blinded[]

Affliction: The unit cannot target units or objects more than 1 hex away with ranged abilities.
Ability assassins of kings

Broken Spirit[]

Affliction: The unit has -2Physical strength and -2Defense-2Resistance.
Ability assassins of kings

Charmed[]

Affliction: Control of the Unit has switched via Charm.
  • At end of combat, control becomes permanent.
Ability assassins of kings

Choking[]

Affliction: The unit has -6Movement-2Physical strength and -2Defense-2Resistance*See Choking Fumes (spell)
Ability assassins of kings

Cobwebbed[]

Affliction: The unit is immobilized.
  • Lasts until end of turn
Ability assassins of kings

Combat Summon[]

Affliction: The unit disappears at the end of combat. It is treated as Summoned for the purpose of other effects.
Ability assassins of kings

Controlled Undead[]

Affliction: Control of the Unit has switched via Control Undead.
  • At end of combat, control becomes permanent.
Ability assassins of kings

Panicked[]

Affliction: The unit can't be controlled. At the start of its owner's turn, it attempts to move away from enemies and (if the owner initiated the battle) flee the battle.
Ability assassins of kings
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